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This fixes a bunch of bad things that happen on OS X. NEW CONTENT: Hungry and Thirsty Diggles will now drink your booze and eat your food.
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NEW CONTENT: Some new monsters on the Diggle God expansion floor levels. NEW CONTENT: a high-level shield because there was an extra craftDB entry David didn’t want to delete. UI: Autosaves now auto-save once every 5 minutes, in addition to going up and down stairs. UI: Ubercrafting now has filters, which can be highlighted and toggled. MECHANICS: Changed behaviour of Haematic Phylactery. If your opponent counters, counterattack!Īt present, this only affects melee combat. If you crit and your opponent blocks, normal damage. If you crit, and your opponent counters, no damage. MECHANICS: Big Game Hunter and Fungal Arts now work slightly differently. MECHANICS: Added a bunch of new types of buffs and proccable effects. MECHANICS: The books “The King in Yellow” and “Malleus Maleficarum” may not immediately kill you any more. MECHANICS: Various things now scale by things other than Magic Power. MECHANICS: Wand Lore now also grants additional Magic Resistance. MECHANICS: Buffed alchemy tree passive bonuses. MECHANICS: Bleedout Pain is now an amountF tag. MECHANICS: Holy Hand Grenade is entirely rewritten. MECHANICS: Blungecap Vampirism now does Necromantic Damage. NERF: Cheesy Omelette HP restore down from 56 to 36.
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Go nuts.įIXED: The game will now remember which mods have been loaded.įIXED: The game will now remember if Disable Click-To-Move is activated.įIXED: Disable click to move also disables auto-walk to doors.įIXED: Invisible Geometries now works as intended.įIXED: Invisible Geometries now also drains mana.įIXED: Pacify effects now respect the amount tag (Emomancy: “Depressing Elemental Blast” now works better.)įIXED: Polymorphing now longer closes all of your windows.įIXED: Don’t allow “_” or “.” in the hero’s name.įIXED: Haematic Phylactery now works as intended. Really, this time.įIXED: You can now start the game with pants.įIXED: Magic reflection is now in! It reflects missile spells.
#Best dungeons of dredmor mods overhaul mod
You can now have item levels up to level 20.įIXED: a number of load/save corruption issues.įIXED: Uberchests not opening after you load and save.įIXED: The Mace of Windu now uses the correct art.įIXED: Installing all the skill mods will no longer overflow the main mod loader screen.įIXED: Game lockup when fire fields or other damage fields are deployed off-screen.įIXED: Mods can now load manTemplateDB.xml.įIXED: Monsters in mods now load correctly.įIXED: You can no longer eat your own belt by right-clicking it. to fix Blackjack)įIXED: player hit effects on items (Anemone Belt, Spiky Belt, etc.) now workįIXED: Bookshelf crashing w/bony wand recipes.įIXED: “Playing for Both Teams” achievement now works.įIXED: You can now load more than one mod at a time on OS X.įIXED: Item spawning on Levels 11-15 now works correctly. Sorry.)įIXED: Invisibility now works as it says on the tin.įIXED: Breakable walls survive after being loaded and saved.įIXED: added a flag to targetHitEffects that lets said effects apply before, or after, the hit calculation. Your old save games *should* work, but if you are worried please send your hero to a gruesome death before installing the update. Not technically 'impossible', but it might just be easier to settle on building a bridge for now.STEAM: All save-games are now cross-platform, as part of Steam Cloud support. "Surviving for 100 years" is like "curing cancer". Make small, simple goals that you know you can complete. What goals you set in the game are up to you. There is no victory, only glorious deaths. Don't dig too far down, or something scary will follow you back up. Wall off your fortress or a necromancer will make your lunch attack you.
#Best dungeons of dredmor mods overhaul how to
Don't tell your dwarves to fish they don't know how to swim. The entire game acts as a massive learning experience. Some of them are humorous, but most are a lesson. Everything from harpies to dangerous man-eating carp is everywhere. After playing this game long enough, you'll realize why dwarves don't like going outside. There are a lot of ways for dwarves to die. Lots of ways to die, no ways to win Starvation, riots, goblins raiders stealing your babies, goblin war parties stealing your lives, elephants, vampires, werewolves, werebears, werebadgers, carp, digging into an aquifer, digging into lava, digging into the nesting area of a Forgotten Beast, selling wood to hippies, insanity, drowning in knee-deep water, and being attacked by your own dismembered finger.